← Return to the expedition

One Lai.
Four frontiers.

A single-player mining, industry and combat campaign inspired by Positech’s Asteroid Miner / Star Miner and EVE Frontier. Start in a Lai, fabricate jump drives, build an outpost and push into larger, more dangerous systems.

Download the offline build ↓

The expedition

Earlier systems remain accessible through return gates. Depleted rocks, structures and recovered caches persist. Workshop stock is shared between depots. Build Survey Beacons, Ore Harvesters, Defense Sentries, Service Pads and the Frontier Relay from crafted kits. Harvesters consume actual rock resources; service pads have finite reserves.

What comes from the current client?

The starter ship is the modular Lai, type 95276, graphic 34663, rendered from its current SOF layout. Lai and Storage use near-top views; the Mini Gate uses an angled view to reveal its opening. Ore, component, fuel, tool and HUD icons are extracted client artwork. The bundle is pinned to Cycle 7 / Vestiges / build 3573151.

Ten fabrication blueprints preserve the decoded client input/output quantities: Printed Circuits, Carbon Weave, Thermal Composites, Iron Nodule reprocessing, Brace Welds, Coolant Reservoirs, Synthetic Mining Lenses, two D1 Fuel recipes and the Base Autocannon. Iron reprocessing yields both Nickel-Iron and Platinum-Group Veins. Crafting in this prototype is instantaneous.

Asset IDs and checksums · Recipe provenance · Artwork credit

What is original to this campaign?

The four system names and maps, jump-drive and structure blueprints, salvage cores/matrices, enemy roles, ship fitting, prices, combat and progression are campaign designs—not official Frontier world data or Lai statistics. Geometry is current-client-derived; sprite lighting and materials are approximate, with incomplete native textures on some models. Resource icons are enlarged item illustrations, not complete asteroid meshes. Hostile drones, environments and effects are original prototype graphics.

This is local single player. There is no wallet, chain state, multiplayer or emulated game server. Only the active system advances while flying; menus pause the simulation, and there is no offline production.

Saving and controls

Campaigns autosave locally every ten active browser seconds and at important actions. Reload and choose Resume Expedition. A previous valid save is retained when storage permits. Browser storage is device/origin-specific: hosted and offline copies do not share a save. Clearing site data removes local campaigns; storage-denied/private sessions may not persist. A save failure is shown in the footer.

W / A / D: thrust and turn. S: brake. Shift + W: boost. Space: use selected tool. 1 / 2: extractor / cannon. Q: scan. E: dock or use a gate. M / B: map / construction. P / Escape: pause. Mobile has simultaneous hold controls. Use the help menu for rescue tow if stranded. Docking stores cargo; sell or fabricate deliberately in the workshop.

Research

Asteroid Miner: Positech. EVE Frontier: Fenris Creations. EVE Frontier client artwork © Fenris Creations; prototype code, original effects and synthesized sounds created for this study. No Asteroid Miner artwork is redistributed.