◈FRONTIERDRIFT
WRECKWAKE SYSTEM 1 / 4
VESTIGESTHE BELT REMEMBERS.

W THRUST AD TURN S BRAKE SPACE USE TOOL E DOCK

FLIGHT MANUAL

Momentum is your friend.
Until it isn’t.

W / ↑
Thrust forward. Release to drift.
A D / ← →
Rotate your ship. The nose aims the tool.
S / ↓
Brake before rocks and docking.
SPACE / Mouse
Hold to use the selected tool.
1 / 2
Mining laser / autocannon. The laser deals light enemy damage (5 hull/s) while held on target. Rocks block the beam; the cannon is much stronger.
Q
Active scan. Reveals local material labels.
E
Dock, depart or travel through a gate.
M / B
System map / deploy crafted structures.
SHIFT / BOOST
Hold with thrust for faster travel.
P / ESC
Pause. Leaving the tab pauses flight too.

Fragments scoop automatically within 175 m. Docking stores cargo at the local depot. Legacy saves retain their shared workshop until explicitly converted. Craft components and install a jump drive to reach the next system. Dock within 215 m at less than 85 m/s. Amber diamond = depot. Cyan diamond = next system. Blue diamond = return gate.

Solar heating falls with distance. Heat builds gradually; above 420 K the hull takes damage. Coasting outward or entering a celestial shadow reduces heating, but cooling takes time. The stellar surface is fatal. The map marks the water-ice frost line and orbital lanes. Flight assist uses fuel to damp motion and limit speed; switch it off for inertial flight under gravity.

Returns to the depot and leaves cargo in a recoverable wreck, replacing any previous recovery wreck. Rebuilt rescue services recover half directly. Costs up to 50 credits; emergency depot fuel is free.

Research and prototype scope ↗

EXPEDITION ARCHIVE

Save slots

Three independent campaigns on this browser. Export a JSON file to move a campaign between devices or the offline build. No cloud account required.